I’m a Brighton-based game writer currently on the narrative team for Ken Levine’s Judas (Ghost Story Games).
I write dynamic, character-driven storylines involving emergent moments, reusable dialogue architectures, and of course deep world-building.
I’ve also worked as a PR copywriter, an editor of fiction, a freelance journalist, a bull bar factory welder, and a dog’s body aboard a 100-year-old Thames barge.
In my spare time I write poems, walk my greyhound, and clumsily prepare for parenthood with my beautiful wife.